PLAN Β· EXPAND Β· CONQUERBuilt for the battle.
Choose your objective, build a campaign and play at your pace. WARPATH brings flexible setups, human rivals and bot opponents to a growing collection of conquest maps.
π Choose your cards
Progressive trades grow across the game. Fixed Value gives 8 armies for every valid set. Nuclear sets strike their named territories, leaving them neutral with 1 troop. Choose No Cards for a campaign without trades, or switch territory-card bonuses on or off in army-card games. Distinct card symbols and a matching-set guide make trades easy to read.
β Warpath Routes
Build a connected route across adjacent targets, then run the campaign. You choose the path; battles resolve along it.
π Four ways to win
Fight for the whole board in Deathmatch, capture Capitals, eliminate your assigned Assassination target or race to control Strongholds. Explore the modes β
π« Two kinds of Fog
Standard Fog reveals your territories and their neighbours. Total Fog reveals only your own territories. Hidden enemy information and objective markers stay concealed.
π₯ Team Warfare
Play team Deathmatch or Team Capitals with supported layouts up to 12 players. Coordinate your position and use teammate reinforcement and fortification gifting. Choose Adjacent, Chained or Unlimited Chained or Warpath Manoeuvres movement; Total Fog allows Adjacent only.
π― Your opening strategy
Use Fair Drop or Manual Territory Draft. Strategic Deployment lets players place starting armies privately before revealing together. Secret Choice supports privately chosen Capitals or Home Strongholds.
π€ MapBots & MasterBots
Fill seats with bots for practice or mixed games. MasterBots add strategic campaign and objective decisions. Admins can curate bot profiles and defaults through Bot Factory.
β± Your pace
Choose 1, 3 or 5-minute live turns; 6, 12, 24, 36 or 48-hour turns; or Untimed. Save preferred game settings for your next room.
π Rematch & Replay
Invite the table to a rematch after a finished game, or revisit a completed battle through the replay viewer and game history.
π¬ Stay connected
Use game chat during a battle and the site Inbox for messages. Profiles and game notifications keep your next action within reach.
π± A map-first battlefield
Compact floating desktop Battle Controls and Mobile Battle Mode keep the map prominent. Player highlighting, objective toggles and optional sound and visual effects help you follow the action.
π Cards & bonuses
Earn cards through conquest, trade valid sets, capture cards through elimination and hold regions for reinforcement bonuses.
πΊ Maps built to grow
Versioned battlefields, Cartographer and Map Builder tools support new maps and up to 12 players where the map supports them. Browse the gallery β
Play free β
Sametime Warpath
Everyone plays within a shared round, with separate reinforcement and action phases. Combine it with Warpath Manoeuvres to regroup and attack again. Stronghold victory is checked at round end: keep your Home and required Strongholds secured until the round closes.
Warpath Manoeuvres lets you redistribute along connected friendly territories and return to Attack repeatedly during the same turn. Gifts stay with teammates. Total Fog allows Adjacent only.
π¨ Territory Auction
Choose Auction in Create Game to bid visibly for your starting land. Everyone gets one random territory and an equal budget scaled to map size. Each lot lasts 20 seconds, even when combat is untimed; late bids leave at least 5 seconds to respond. Only the winning bidder pays. Unbid land stays neutral, and 8 points are protected for deployment.
Unspent points become starting armies. Place them privately after the auction, and choose your Capital or Stronghold where required. Bots bid too. Auction setup is public; your selected Fog starts afterwards. An auction rematch starts a fresh auction on the same map.
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Ranked campaigns
Human-only games default to Ranked. Choose Unranked for casual play; bot games stay Unranked. Separate FFA and Team ratings, military ranks, provisional placement and result history give every campaign a record. See the rankings β
π© Domination
Control at least 70% of the whole map, rounded up to a territory count. Teams combine land held by active teammates. A public scoreboard shows each sideβs progress, including under Fog without revealing positions or armies.
Victory unlocks in Round 2. Sequential games check at End Turn; Sametime checks the final board at round end. Neutral territories remain part of the map size. Last side standing can still win.
π Secret Missions
Each player receives a private objective; teammates share one mission and combine their control. Your mission card shows live progress. Missions scale to map size and all territory requirements round up.
Domination: control 60% of the map in free-for-all or 70% as a team. Fortified Network: hold 50% in free-for-all or 60% as a team, with at least 2 troops on each counted territory. Regional Campaign: fully control an assigned region and hold 50% of the map in free-for-all or 60% as a team. Small maps and two-sided games raise requirements where needed to exceed a normal starting share; the exact requirement is on your card. Regions larger than 35% of the map are excluded from campaign assignments.
Secret Assassination: games with at least three opposing sides may give one side a fixed hidden target. Your side must eliminate that player, or the target teamβs last survivor. Another sideβs kill or a resignation activates a conquest fallback. The original target and replacement order are revealed after the game.
Mission wins unlock in Round 2. Sequential games check the moving side at turn end; Sametime games check the final board at round end. Multiple completed missions in a Sametime round keep play going. Last-player or last-team standing remains a win. Neutral land counts toward the map total. Fog does not reveal opposing missions; team progress is an aggregate count without teammate positions or troops. Missions reveal after the game, and rematches draw fresh missions. Works with Fair Drop, Manual Draft, Auctions and every card setting.